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SEBASTIAN
jennings

RESUME

about me

I am a 19-year consumer electronics and video game industry professional with an extensive background in Project and Product Management, Licensing, and QA. In my 13 years of Product Management, I created and developed over 70 video game hardware and software products, as well as mobile games and consumer electronics that have generated over $600,000,000 in revenue. I also have invented six utility and design patents for consumer electronics.

WORK EXPERIENCE

Jul 2023 - May 2024

Las Vegas Sands Corp.   |   Senior Project Manager    |   Remote: Greater Seattle, WA

​•    Led teams of designers, developers, and testers for over 15 projects in gaming hardware and                  online gaming software titles.
•    Created and maintained product roadmaps for hardware and software teams.
•    Organized and supported teams as a Scrum Master through daily stand-ups, sprint planning, user          story creation, Jira board management, and product requirements gathering.
•    Managed comprehensive BOMs covering equipment, gaming hardware, ordering, and installation        of $6MM project.

Sep 2022 - Jul 2023

New Wave Toys   |   Quality Assurance Manager    |   Remote: Greater Seattle, WA

​•    Leading QA testing teams on all upcoming gaming software and hardware products.
•    Creating, developing, and executing QA test plans to ensure full coverage of products.
•    Developing and maintaining JIRA test tracking database to maintain communication across teams.
•    Manager of all testing deliverables including: daily reports, regression reports, test cases, bug                tracking reports, and technical writing for manuals.

Nov 2021 - Aug 2022

Arcade1Up   |   Product Manager    |   Remote: Greater Seattle, WA

​•    Led product and technical design for several Arcade1Up products under development.
•    Developed and defined new product concepts and feature sets for long-term company growth.
•    Assisted licensing team with market analysis and player data to drive ongoing product strategy.
•    Key contributor for the mobile app development team on producing product requirements,                technical content, community strategy, user experience wireframes, data research & verification.

May 2020 - Nov 2021

SteelSeries   |   Product Manager, Console    |   Remote: Las Vegas, NV

​•    Concept Designer and Product Manager of controller line for consoles, PC, & mobile.
•    Sole developer and manager of 5-year roadmap for company’s controller release strategy. 

•    Managed licensing relationships for unannounced products currently in development.

•    Maintained project communications with executive management, overseas Project                        Managers, and Sourcing Teams on market analysis, PRDs, and BOM evaluations.

May 2019 - May 2020

Hyperkin Inc.   |   Director, Product Development and Licensing    |   Pomona, CA

​•    Directed the Design and Product Development teams for video game hardware. 
•    Led company strategy on go-to-market plans for online and major retail distribution. 
•    Managed all licensing partnerships and business development opportunities.
•    Supported global sales team strategy and presentations for major retailer line reviews.

Jan 2016 - Nov 2018

PDP   |   Senior Product Manager   |   Burbank, CA

•   Designer and product developer of the Victrix Pro Fight Stick.
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Product Manager of key high-volume licensed hardware for Sony and Microsoft.

•    Managed and delivered the completion of the Afterglow Configuration Software App.
•   Business development manager for licensing and sponsorships​.

May 2014 - Jan 2016

Legacy Games   |   Software Product Manager, Mobile Games   |   Los Angeles, CA

•   Drove day-to-day strategy to improve product performance on several mobile games.
•   Improved monetization features through analysis of past event performances.
•   Owned SEO / SEM, social media channels, advertising, and app store promotions.

Jan 2012 - Jul 2013

PDP   |   Director of Marketing   |   Sherman Oaks, CA

​•    Sole manager for all marketing initiatives and execution on esports.
•    Founded and managed a 10-man professional esports team - AfterGlow Elite (AGE). 
•    Planned marketing events and led teams of 5-10 employees for industry trade shows. 
•    Managed Influencers, Streamers, and all social media channels.

Oct 2006 - Jan 2012

PDP   |   Senior Product Manager   |   Sherman Oaks, CA

​•    Created and managed 60+ licensed gaming peripheral products. 
•    Constructed Product Engineering and Marketing Requirement Documents (PRDs) and (MRDs).
•    Performed competitive market research to identify new opportunities in the retail space. 
•    Managed licensing relationships for development schedules and product approvals.

Oct 2005 - Oct 2006

THQ   |   Senior Quality Assurance Lead   |   Calabasas, CA

​​•    Managed QA teams of 40+ employees to thoroughly inspect video games in development. 
•    Developed and executed testing plans, and managed multiple bug tracking databases.
•    Created and implemented a comprehensive ranking system for tester performance.

Dec 2003 - Oct 2005

Tips & Tricks Magazine   |   Contributing Editor   |   Beverly Hills, CA

​•    Authored 12 full-length game walk-through strategy guides and monthly columns.
•    Responsible for initial page layouts, game screenshots, and key subject matter.  
•    Co-organized yearly major national esports tournaments to promote the magazine brand.

Apr 2003 - Oct 2005

2K Games   |   Senior Quality Assurance Lead   |   Calabasas, CA

​​​•    Team Leader of QA for 18 published video game titles including the AAA title, Civilization IV. 
•    Led teams of 10-25 employees for all stages of QA development from alpha to final build.
•    Hired and trained new employees for multiple QA projects.

highlights and achievements
  • Invented and managed the development of over 70+ video game and consumer electronic products that have generated over $600,000,000 in revenue.

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  • Solely responsible for spawning the video game product brand line, Afterglow, which has 30+ products to its name and has generated over $100,000,000 in revenue.

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  • Concept Designer and Product Manager for the Victrix Pro Fight Stick which won the "Best Peripheral of E3" in 2018 by the popular consumer electronic website, www.tomsguide.com

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  • Founded and managed a 10-man professional esports team (AfterGlow Elite) that won multiple national tournaments for popular fighting game series: Street Fighter, Tekken, Marvel vs. Capcom, and King of Fighters.

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